Update supercollider issues list
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@@ -2,15 +2,16 @@ DONE
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1 - can I find what units I'm connected to at construct time?
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2 - how do I minimise buffering? - use control for any non-audio handling objects!
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3 - how can I safely and reliably tell if a unit is a framelib thing? - use calc functions stored in the global!
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IN PROGRESS -> PROOF OF CONCEPT (requires finessing)
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3 - how do I pass parameters in? / fixed inputs with more than one value? SERVER COMMANDS WORK
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4 - auto synchronisation REVERSE DIRECTION (needs testing)
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4 - how do I pass parameters in? / fixed inputs with more than one value? SERVER COMMANDS WORK
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5 - auto synchronisation REVERSE DIRECTION (needs testing)
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6 - error reporting USE PRINT (needs proxy details etc.)
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OUTSTANDING
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5 - where do I store the global object so it is retrievable (from the world)?
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6 - how can I safely and reliably tell if a unit is a framelib thing?
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7 - memory management
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8 - how can I deal with variable numbers of outputs/inputs?
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9 - error reporting
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7 - where do I store the global object so it is retrievable (from the world)?
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8 - memory management
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9 - how can I deal with variable numbers of outputs/inputs?
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