Require AVX on windows for now and compile for that

This commit is contained in:
Alex Harker
2019-06-20 11:29:15 +01:00
parent 71aa6d6f73
commit 353fa20d4c
@@ -9,6 +9,7 @@
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)FrameLib_Framework;$(SolutionDir)FrameLib_Objects\Common_Utilities;$(SolutionDir)FrameLib_Max_Objects\Common\;$(SolutionDir)FrameLib_Max_Objects\_MaxSDK_\c74support\max-includes\;$(SolutionDir)FrameLib_Max_Objects\Common\;$(SolutionDir)FrameLib_Max_Objects\_MaxSDK_\c74support\msp-includes\;$(SolutionDir)FrameLib_Max_Objects\Common\;$(SolutionDir)FrameLib_Max_Objects\_MaxSDK_\c74support\max-includes\;$(SolutionDir)FrameLib_Max_Objects\Common_Utilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NO_TRANSLATION_SUPPORT;WIN_VERSION;WINDOWS;_USRDLL;WIN_EXT_VERSION;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>framelib.lib;framelib_objects.lib;MaxAPI.lib;MaxAudio.lib;%(AdditionalDependencies)</AdditionalDependencies>